
I want to change, a little.
I just don't know what to do.
And another day goes by.
I'd like to change, a little. But I don't know where to start.
Nadge is a mission app for exactly that moment. Small things unlike you arrive every day. Try them, and little by little, your world gets wider.
iPhone / iPad (iOS 15+) and Android (7.0+). Release date to be announced.
The app opens with a short story.

I want to change, a little.
I just don't know what to do.
And another day goes by.

Then the crystal spirit spoke to me.
"From now on, I will send you little nudges to change, as missions."

"Imagine an island of your own.
In its center, this tiny crystal seed. Try raising it there."

"The crystal grows as much as you change. Around it, a town will be born.
No pushing. I'll just leave the nudges here."
Doing something once won't change anything dramatically. But try the things you wouldn't normally pick, a little at a time, and the view widens — and so does the range of things you can choose from.
What Nadge cares about isn't the big change. It's the small opening that leads there. You don't have to write your own list of things to try. Look at the missions that arrived, and tick off what you managed. That's the whole of it.


Five missions each for the daily, weekly and monthly cycles. Pick the ones that look doable and tick them off when you're done. You don't have to finish them all.
There are 715 missions in all. The ones shown here are real missions from the app.
Label one "learning" and another "health," and you'll find yourself picking only what you're already good at. So Nadge simply suggests an action. What it meant, and how it felt, is yours to find afterward.
No photos to submit, no detailed logging. Completion is self-reported. No penalties, no streaks, no rankings. The days you didn't manage are fine as they are. Come back on a day you feel like trying again.
Anything you're not good at, or that circumstances make difficult, can be set aside in advance. If a mission arrives and feels out of reach right now, drop it or draw a different one. No reason required.
Exclusion settings are stored on your device only and are never shown to friends.
Missions with an amount, like "Run 5 km," can have their difficulty changed one mission at a time. Less today. More on a day you want the challenge. Turn a mission you like into a habit and it stays available whenever you want it.
Complete missions and the crystal at the center of your island grows, little by little. As it levels up, shops, parks and shrines appear, and the island slowly becomes a town. No numbers are shown. It's the kind of thing you notice one morning: oh, the crystal.




When you make an island, you choose the crystal, the pedestal and the land. The more you stack up, the more the crystal you chose changes its shape.









More than 160 buildings. Nothing tells you which action each one comes from. Although if you only ever do one kind of thing, the town grows lopsided, and it shows.










There are 163 titles. Days in a row, missions completed, buildings raised — meet the condition and it's yours. Combine the titles you've collected, one as the first half and one as the second, into an epithet that's yours alone.
The crystal, the town and the titles are strictly a side dish. But seeing what you've built up does feel rather good.



Trade friend codes and you can go look at each other's islands. New titles and level-ups appear on a timeline, where pressing Like is plenty.
It isn't a place to compete. It's a place to catch a glimpse of someone else's small change. There is no leaderboard.
Friends is optional. Missions and your island work just the same without it.
No account needed. Four steps and you're in.

Choose the land, the pedestal and the crystal. If there's anything you can't do, set it aside here first.

Five each for daily, weekly and monthly. You don't have to choose. You can try them all.

Self-reported is fine. Whatever you didn't manage can stay just as it is.

The crystal grows and buildings appear. No fanfare. Quietly, a little at a time.
Nothing. There are no penalties, and nobody scolds you for a broken streak. The missions that arrive are there to do or not do, as you like. When the next cycle comes, new ones arrive.
No. Everything is self-reported. We never ask for photos or records, and there's no leaderboard comparing you with other users.
Yes. Set conditions like "strenuous exercise is difficult" or "long reading sessions are difficult" and matching missions stop arriving. You can do this when you make your island, or later in Settings. If a mission arrives and feels too hard, you can drop it on the spot.
Because when you can see the category, you end up picking only what you're good at or already like. Nadge exists to nudge you toward things you don't usually do, so it deliberately hides the category and shows only the concrete action. Categories are handled internally and shape how your island grows.
The download and the core features are free. No ads are shown. A one-time in-app purchase, "Unlock Map Slots," lets you grow separate islands for separate purposes (the free version has one island). See the price in the app.
Exclusion settings (the things you can't do) are stored only on your device and never shown to friends. If you use Friends, only limited information is visible: your name, level, epithet, the number of titles you've earned, and the island you chose to show. See the Privacy Policy for details.
Whether that's good or bad, we can't say. At the very least, you might come to like who you are a little more.
Available in English and Japanese. Questions? nadge@appforet.com